mail : gilles.copin@gmail.com
Website : http://mix-o-rama.blogspot.com/
- Mastered software -
Photoshop, 3DS MAX, Mental ray, Zbrush, Unreal 2 (éditeur), Dreamweaver.
- Competences and abilities -
- Many years of experience in the working field of 2D/3D graphist.
- 3D modelisation in low and high polygons (objects, environement, characters)
- Texture creation (diffuse, specular, normal , displacement).
- Excellent knowledge of the creation process and necessary execusion of a video game
- Excellent teamworker.
- Excellent knowledge of both photography and cartoon drawing.
- Knowledge in page layout, logotype design and graphic interface.
- Creative and passionnate.
French and English
- Professional goals -
To integrate with a dynamic production team as graphic modeler, level artist or character artist.
And to bring my experience, ability as well as my artistic technic.
- Professional formation : 1982 / 1986 -
(paris/France)
L'Académie Charpentier is an art institute that specialized in artistic careers and advertising.
The first scholastic year prepares the students with a base in artistic techniques ( composition, colour, typography....)
the course also includes, drawing, painting, nudes, still life, composition ...
the following three years , specialize in carees in communication and advedtising.
Creation and execution of press ads, advertising, packaging, publicity stands, logos ...
Knowledge in : illustration, photography, infography, story board, product design ...
- november 1985 - june 1986 : Formation at Académie Charpentier (final year).
- september 1985 - October 1985 : apprenticeship at DESIGN STRATEGY a design and visual identity agency.
- november 1984 - june 1985 : Formation at Académie Charpentier (second year).
- september 1984 - October 1984 : apprenticeship at PUBLICIS an advertising agency.
- november 1983 - june 1984 : Formation at Académie Charpentier (first year).
- september 1983 - October 1983 : apprenticeship at ECOM-UNIVAS an advertising agency.
- november 1982 - june 1983 : Formation at Académie Charpentier (preparation year).
- Artificial Mind and Movement : septembre 2008 - Still -
(Montréal/Québec)
2D artist : User interface, concept art, sprites, logos, animations ...
- Freelance graphic designer : mars 2007 - fevrier 2008 -
(Paris/France)
Creation of 3D levels and elements for the compagny Fabrikmen : XWing Rally, the game.
- Gameloft : march 2006 - february 2007 -
(Montréal/Québec)
2D/3D graphist at Gameloft.
creation of 3D characters, levels and 2D elements (interface, textures, special effects) : Tennis open 2007.
creation of 3D cars, textures and 3D environment for the project : Driver.
creation of 3D chess pieces and chessboards for the project : Chessmaster.
creation of a 3D character for the project : Dereck Jeter pro baseball
- Gameloft : june 2005 - december 2005 -
(paris/France)
2D/3D graphist at Gameloft.
creation of 3D cars and textures for the project : Asphalt 2.
creation of packaging illustration for the project : Hold'em poker.
conception and creation of the menus for the projects : Sexy Poker 2 and Rainbow Six.
- Freelance graphic designer : april 2005 - march 2005 –
(paris/France)
creation of mobile phone illustrations for the company : C4M prod.
- Ubisoft : august 2004 - march 2005 –
(Montréal/Québec)
Level artist at Ubisoft Montréal for the Splinter cell Chaos theory video game (PS2).
making of documentations for several level of the game.
conception and creation of a 3D game level.
creation of the textures and gestion of the collisions and lightings.
- Freelance graphic designer : january 2004 - july 2004 –
(paris/France)
creation of mobile phone illustrations and 3D characters for the company : C4M prod.
2D/3D graphic creation for the company : Fabrickmen
creation of some illustrations and a logotype for the company : Zoltan skateboarding.
- Ubisoft : december 2002 - december 2003 –
(paris/France)
Level artist and 2D/3D graphist for the video game project : Splinter Cell Pandora tomorrow (PS2) and 187 Ride or Die.
conception and creation of a 3D game level and 3D cars.
creation of the textures and gestion of the collisions and lightings.
- Freelance graphic designer : january 2002 - november 2002 -
(paris/France)
creation of illustrations and 3D graphisms for the company : TLK games.
creation for the Fabrikmen company of environments graphic researchs for the inline game : Dalaro (Peugeot)
creation of a 3D game level for the company : Cyanide
Projets : Bloodball, Dalaro, Pinball 3D, pétanque master 3D, space conquest 3D.
- Graphit-X : october 1999 - december 2001-
(paris/France)
Designer, 2D/3D graphist and co-manager of Graphitx, a freeware video game company who worked for the online game company : Ludorama
creation and game design of several game projects with my partner.
conception and creation of interfaces, 2D/3D graphism and animations for every games.
conception and creation of the company website.
Projects : Free ride earth, Canopia, Alien kick, Ludoball, Ludorace.
- Ubisoft : october 1998 - september 1999 -
(paris/France)
2D/3D graphist at Ubisoft for the video game project : Rallye Simulation.
conception and creation of the game 3D interface.
creation of 3D vehicles and textures.
- Freelance graphic designer : 1986 / 1998 -
(paris/France)
Conception and graphic creation for multimedia projects (websites, CD-rom and interactive terminals )
creation of page layout and ergonomics.
creation of the graphic project reference from a text document and a graphic chart.
Folow up of the model until the conclusion.
creation of several graphic elements (background, boutons, illustrations, fonts ...)
final improvements of graphic elements given by the customers (photographs , logos ...)
Main clients : Franklin-Partners, Design Stratégie, Publicis, CLM BBDO, BDDP, Montparnasse multimédia ...
Main projects : Crédit Lyonnais, Hertz, Total, Promodès, Festival de Cannes, Club med, Packsim 2000 ...